Engine-Matched Precision

Sensitivity Matcher Cross-Game Aim Converter

Convert your mouse sensitivity between FPS games instantly with accurate engine calculations. Preserve your muscle memory and never miss a shot when switching titles.

What Is a Sensitivity Matcher?

A Sensitivity Matcher is a mathematical tool designed for gamers to port their aim settings from one First-Person Shooter (FPS) to another. Because every game engine—whether it's Source, Unreal Engine, or Unity—calculates mouse input differently, copying your sensitivity number directly from CS2 to Valorant or Apex Legends will result in completely different physical movements. Our Cross-Game Aim Converter solves this by using exact engine Yaw values to match your physical cm/360. For same-engine games, this match is perfect; for cross-engine games, it provides the closest possible mathematical approximation.

How Sensitivity Conversion Works

Behind the scenes, sensitivity conversion is purely math. Every game uses a variable called Yaw. The yaw determines how many degrees your character's view rotates for every "dot" or "count" your mouse sends to the computer.

For example, the Source engine (used in CS2 and Apex Legends) has a default yaw of 0.022. Valorant uses a modified Unreal Engine input system resulting in a yaw of 0.07. To match them, the formula is simple:
(Source Sens × Source Yaw) ÷ Target Yaw = Target SensOur sensitivity matcher automates this, incorporating your Mouse DPI into the equation to allow conversions even when upgrading your hardware.

What is eDPI?

Effective Dots Per Inch (eDPI) normalizes sensitivities. If Player A plays on 400 DPI and 2.0 Sens (800 eDPI), and Player B plays on 800 DPI and 1.0 Sens (800 eDPI), their physical sensitivity is identical. It's the best way to compare settings within the same game.

What is cm/360?

Centimeters per 360 is the physical distance your mouse travels to do a full rotation in-game. It is the absolute gold standard metric. If your cm/360 is 35cm in CS2 and 35cm in Valorant, your raw physical muscle memory is perfectly preserved.

Why FPS Players Need It

  • Muscle Memory Preservation: You've spent thousands of hours training your flick shots. Don't throw that away when playing a new game.
  • Instant Comfort: Instead of spending 3 hours in the firing range guessing your sensitivity, a converter gets you match-ready in 5 seconds.
  • Hardware Upgrades: Changing from a heavy 400 DPI mouse to a modern lightweight 1600 DPI mouse requires exact conversion to feel identical.

Best Sensitivity Tips & Common Mistakes

Warning: FOV Alters Perception

Even with a mathematically perfect conversion, a game with 120 FOV will feel "slower" than a game with 90 FOV because the objects in the center of the screen are smaller and take less screen space to track. Trust the math, but allow yourself 15 minutes of gameplay to adjust visually.

A common mistake beginners make is using excessively high sensitivities. While rapid movement feels responsive, consistent crosshair placement is easier to control at moderate sensitivities. In tactical shooters (CS2, Valorant), standard configurations typically range between 30cm/360 and 60cm/360. Fast-paced tracking titles (Apex Legends, Overwatch 2) often operate between 25cm/360 and 45cm/360.

Engine Yaw Database

Yaw is how many degrees your view turns per mouse count at in-game sensitivity 1. Values last checked 2026-09-22. Rows marked Estimate have conflicting or unconfirmed published values, so treat those conversions as a starting point. See the full table with sources.

GameEngineYawBase FOVStatus
Apex LegendsSource0.02290Verified
Battlefield 2042Frostbite0.02255Estimate
Call of Duty (MW / Warzone)IW0.006680Verified
Counter-Strike 2Source0.02290Verified
Deadshot.ioBrowser/Web0.02290Estimate
Delta ForceUnreal Engine0.02290Estimate
Destiny 2Tiger0.0066105Verified
Escape From TarkovUnity0.02250Estimate
Fortnite (%)Unreal Engine0.00555580Verified
FragPunkUnreal Engine0.022103Estimate
Halo InfiniteSlipspace0.02278Estimate
Krunker.ioBrowser/Web0.02280Estimate
Marvel RivalsUnreal Engine 50.0066103Estimate
Overwatch 2Prometheus0.0066103Verified
PUBGUnreal Engine0.022222290Estimate
Rainbow Six SiegeAnvilNext0.0057295779560Verified
RustUnity0.017453390Estimate
Shell ShockersBrowser/Web0.002590Estimate
Spectre DivideUnreal Engine0.07103Estimate
SplitgateUnreal Engine0.02290Estimate
The FinalsUnreal Engine 50.006671Verified
ValorantUnreal Engine0.07103Verified
XDefiantSnowdrop0.022120Estimate

Frequently Asked Questions

Everything you need to know about sensitivity conversion.

How do I convert Valorant sensitivity to CS2?

To convert your Valorant sensitivity to CS2 (Counter-Strike 2), simply multiply your Valorant sensitivity by 3.181818. Alternatively, you can use our Sensitivity Matcher above. Select Valorant as your 'Convert From' game and CS2 as your 'Convert To' game for an instant, mathematically perfect result.

Is this sensitivity matcher accurate?

Yes, as far as the published data allows. The converter uses each game's yaw value (for example 0.022 for CS2 and 0.07 for Valorant) and keeps your cm/360 identical between games. Values that agree across independent references are marked Verified in the yaw table below; values with conflicting or unconfirmed sources are marked Estimate. Keep in mind that different fields of view can make the same cm/360 feel faster or slower.

Does DPI affect sensitivity?

Absolutely. DPI (Dots Per Inch) is the hardware sensitivity of your mouse. If you double your DPI, your cursor will move twice as fast. When converting sensitivities, if you keep the same DPI across games, you don't need to worry about it. If you change DPI, our tool automatically calculates the new eDPI and adjusts the target sensitivity accordingly.

What is cm/360?

cm/360 (Centimeters per 360) is the physical distance your mouse must move on your mousepad to complete a full 360-degree turn in-game. It is the absolute gold standard for comparing sensitivities across different games because it ignores in-game numbers and focuses purely on physical movement.

What is eDPI?

eDPI stands for Effective Dots Per Inch. It's calculated by multiplying your in-game sensitivity by your mouse DPI (Sensitivity × DPI = eDPI). It provides a single number to compare your true sensitivity with other players in the SAME game, regardless of what hardware DPI they use.

How do competitive players calculate sensitivity?

Competitive players typically calculate sensitivity by determining a target cm/360 that allows for both small micro-adjustments and a reliable 180-degree sweep, or by using a Sensitivity Matcher to maintain consistent mouse travel across different game engines.

Why does my matched sensitivity feel different in a new game?

Even with a perfect 1:1 cm/360 match, games can feel different due to Field of View (FOV) differences, camera height, character movement speed, weapon sway, and engine input lag. If the FOV is higher in the new game, the same physical sensitivity will visually appear slower.

Should I use the same sensitivity in every game?

It depends on the game's mechanics. Tactical shooters like CS2 and Valorant require lower sensitivities for precision crosshair placement. Fast-paced movement shooters like Apex Legends, The Finals, or Overwatch 2 often require slightly higher sensitivities for tracking fast targets and turning quickly. However, keeping it matched helps preserve raw muscle memory.

What is the best FOV for FPS games?

There is no single 'best' FOV, but 90 to 105 is the most standard range. Lower FOV (e.g., 90) makes enemy models appear larger and easier to hit but restricts peripheral vision. Higher FOV (e.g., 105-110) provides excellent peripheral vision but makes targets at a distance appear smaller.

How do I measure my cm/360 manually?

Place your mouse at the far left edge of your mousepad. Mark where your crosshair is pointing in-game. Move your mouse to the right until your crosshair returns to the exact same spot (a full 360 degree spin). Measure the physical distance your mouse traveled on the pad with a ruler or tape measure.